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Showing posts with label anne. Show all posts
Showing posts with label anne. Show all posts

Wednesday, 10 August 2016

Guide to a Deck: Anne

I play the melody of horror
into my opponent's ears
Anne is probably one of the most defensive decks in the game. Actually, I'd even call her the most defensive deck in the game. It's to the point that it's almost impossible to win against Anne if you aren't running ARTS/Spells that can get rid of SIGNIs that have more than 12k power to get past Contempora and Suiboku combined, do enough offense to make sure that your opponent's Anne 5 runs out of Exceed fodder, and in general, crushing your opponent's Life Cloth enough to the point you can kill them... a.k.a. never. There are ways to play around these, but they sure aren't easy and are conditional, compared to just how easily Anne is able to set up her perfect field.

Anne isn't all plusses though, in fact she has one big flaw. It's that she's way too defensive for her own good, which helps her not die, but due to that utter lack of offense, she won't be able to kill her opponent easily either. This makes Anne restricted to being a stallout deck, which is not a particularly good thing for any deck. Being defensive is one thing, being only defensive is another. Now, this became a lot better for Anne when she got her WX14 support and got Mouth, Laborious Work and Thinker to adress the problem, which is a good thing, but Mouth, while good, isn't getting that returning off too easily, and using Laborious Work, with that 3 ener cost, isn't going to be spammable, despite the fact that Anne can gain quite a lot of ener. Thinker is fantastic, but you can only use so many of her and get only so much into the trash. Destruction Spirit is a good card in this regard, but it's extremely conditional.

Overall, Anne is a very defensive deck which makes her hard to kill, but isn't offensive enough to do much damage, putting her in the same standing as her opponent. She does just... automatically win against certain decks without giving them a chance at victory all all though, namely Hanare and Umr.