Tawil is one of the Cthulhu sisters, and the better sister compared to her counterpart Umr. In fact, Tawil is a fair Tier 1.5 deck, having a consistent source of damage input and extreme level defense that will give even the most offensive decks in the game, namely Yuzuki, trouble. This is made possible by how consistent she can bring out her defensive cards, such as Munkarun and Shub-Niggura, and Tawil 5 helping her out in case she gets hit by things such as Retribution. Plus, her offense isn't half-baked either. Her LRIG effect trashing things (and getting rid of Ballshock and the likes while you're at it) helps you get in damage, and this point only further escalates with Tawil now having Tobiel to even field wipe. Overall, Tawil is a very good deck that can go face-to-face with a lot of various decks and come out victorious, due to being able to stall most of them out and slowly accumuate damage until you go for game with Tobiel.
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Showing posts with label white. Show all posts
Showing posts with label white. Show all posts
Sunday, 25 September 2016
Friday, 26 August 2016
Guide to a Deck: Remember
However, this leads her to becomes a tryhard of sorts, not being able to do any one of the many things she try to do well enough for her to become good overall. She does have some interesting and unique things to brag of, but that doesn't change the fact that Remember is a preety meh deck to use in the meta right now. Remember requires, at minimum, one ARTS slot to function even slightly well, in the form of Lock You. Using Remember 5 you're probably gonna end up taking over 2. Having only 3-4 defensive ARTS (conditional ones at that, since Remember options are preety wierd) in a deck that doesn't have enough offense to end the game extremely early can hurt a lot depending on what you do.
Disclaimer: I haven't tested that much of what Remember does since Horoscope was released. I've played maybe like, 2-3 games since Horoscope, so remember to take what I say with a grain of salt.
Thursday, 18 August 2016
Guide to a Deck: Iona
Iona is waifu for many people, making her preety popular. Aside from being waifu material, Iona is a decent deck to use. Her level 5, Ultima/Maiden, is the best lockdown button the game had ever offered us, limiting your field to only 1 SIGNI and letting you only draw once per turn, it's preety easy to out-resource your opponent as well as making them unable to do anything. It just completely and throughly kills off Resona decks, makes Hanare's purpose of living poof away, and helps in nerfing Ulith's Enigma Aura even harder than it already is. Plus, if you're fighting against Eldora or other decks that uses card comboes as their main playstyle, Ultima can make their lives miserable using that "Can only draw one card per turn" clause, making their comboes, while maybe not impossible if you trash over them, limited since you can run out of resources preety easily in this matchup. While all these problems apply to you too, you have Dark Matter and Quinn to work with, unlike your opponent, which can make a world's difference.
Wednesday, 10 August 2016
Guide to a Deck: Anne
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| I play the melody of horror into my opponent's ears |
Anne isn't all plusses though, in fact she has one big flaw. It's that she's way too defensive for her own good, which helps her not die, but due to that utter lack of offense, she won't be able to kill her opponent easily either. This makes Anne restricted to being a stallout deck, which is not a particularly good thing for any deck. Being defensive is one thing, being only defensive is another. Now, this became a lot better for Anne when she got her WX14 support and got Mouth, Laborious Work and Thinker to adress the problem, which is a good thing, but Mouth, while good, isn't getting that returning off too easily, and using Laborious Work, with that 3 ener cost, isn't going to be spammable, despite the fact that Anne can gain quite a lot of ener. Thinker is fantastic, but you can only use so many of her and get only so much into the trash. Destruction Spirit is a good card in this regard, but it's extremely conditional.
Overall, Anne is a very defensive deck which makes her hard to kill, but isn't offensive enough to do much damage, putting her in the same standing as her opponent. She does just... automatically win against certain decks without giving them a chance at victory all all though, namely Hanare and Umr.
Wednesday, 6 July 2016
Guide to a Deck: Tama
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| THIGHS |
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