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Sunday 25 September 2016

Guide to a Deck: Tawil

Tawil is one of the Cthulhu sisters, and the better sister compared to her counterpart Umr. In fact, Tawil is a fair Tier 1.5 deck, having a consistent source of damage input and extreme level defense that will give even the most offensive decks in the game, namely Yuzuki, trouble. This is made possible by how consistent she can bring out her defensive cards, such as Munkarun and Shub-Niggura, and Tawil 5 helping her out in case she gets hit by things such as Retribution. Plus, her offense isn't half-baked either. Her LRIG effect trashing things (and getting rid of Ballshock and the likes while you're at it) helps you get in damage, and this point only further escalates with Tawil now having Tobiel to even field wipe. Overall, Tawil is a very good deck that can go face-to-face with a lot of various decks and come out victorious, due to being able to stall most of them out and slowly accumuate damage until you go for game with Tobiel.




Tawil=Normal


I cry
Tawil is a very consistent deck. She has one of the best tutors in the game in the form of Nakirun, and that Nakirun can be tutored out by Michael, which can be tutored out by Haniel, which is a vital card for the deck, filling the drop zone for Prolonged Life's effect. Looking at this, it's preety clear that Tawil's early game is consisted of dropping cards with Haniel's skill to fill the drop zone with Angel SIGNI, while using that to get Nakirun out. Thanks to this form of early game, it's very easy to get whatever the hell you want by turn 4 with Tawil. Generally, this would be Munkarun. Munkarun is one of the most defensive card in the entire game, and one of Tawil's bane for living. Munkarun can easily hit at least a 14k in the deck (if you've grown out of level 4, at least), and when you kill her, she can bring something back into the field. This can be extremely annoying for most decks, since it hinders their offense plan by quite a bit. For example, Midoriko, who has Big Bang as her most reliable finisher (and only reason to still even exist in the meta), will be fucked over hard by a Munkarun or two reviving an Angel onto the field, if it they don't have a Souryuu or Seiryuu.

In the first place, a 14k base is really hard to target for removals in the recent metagame, so Munkarun's basically the epitomy of a defensive SIGNI. That being said, Munkarun is not Tawil's only source of defense, as it should be. There's Shub-Niggura to fuck up with things that rely heavily on SIGNI skills, and there's Tawil 6 to fuck with Yuzuki and the likes, which is extremely niche. Overall, Tawil can practically be immortal, provided you never run out of resources somehow, and can serve to really annoy your opponent.

So Tawil's defense is all set, but how does her offense look? While Tawil isn't a full out offensive deck like Yuzuki and the likes are, she has her minimum amount of offense. Prolonged Life's trashing ability is extremely potent, letting her get in a reliable one damage per turn. This is a really good thing for a passive deck like Tawil, since this helps her differentiate herself with Anne, who is pure defense and no offense, which is the main reason on why Anne is bad. Aside from that though, you have Tobiel, who is an amazing card. Tobiel is literally Athena made a hundredfold better. With Tobiel out on the field, you can open 2 lanes per turn, instead of just, or even field wipe when the situation calls for it. She also works extremely well with Shub-Niggura, which gives her another point. As a downside, she's a 10k, which can be a problem for a defensive deck like Tawil that would want walls, but Tobiel easily makes up for that with one of the best offense engines in the deck.

Other than the level 4 and Tobiel, who would be your main source for offense most of the game, there are things like Soap Sudden and Aphrodite, but you won't use them as much as the former two.

As a general summary, Tawil is an extremely good deck that has extremely good defense, but doesn't fall back in offense at all, and is definitely worth playing.


With that out of the way, let's discuss the individual pieces.

Tawil, due to the nature of her level 4's skill, likes running as many Angel SIGNIs with different names as possible. This leads to Tawil becoming a techfest deck, with a lot of 1-ofs all over the place. Hell, most of the time, these guys only run 4 Munkaruns, 4 Haniels, 2-4 Nakiruns then make everything else either a 1-of or 2-ofs. The few other things that the deck runs more than 1's are generally consisted of things such as Sahohime, Aglaea, Shub-Niggura, Michael, †Michael†, †Valkyrie†, †Archold† and at times even †Arcgain†, mainly.

Yes, Tawil nowadays are mixing in Black Angels, like I prior predicted in the deleted Tawil post, so that's another thing to note.

Tawil=The Six, the Mix


Tawil 6 is a preety... unique deck. As the name itself implies, it's a deck that grows all the way to level 6, except, there's a catch. There is no level 6 in the game yet, you just grow back into level 5. Namely, from Ut'ulls to Tawil 5. Since Tawil 5 gains all the Actions of the LRIGs under her, with Ut'ulls, you can give her the skill of Umr=Frya and Tawil=Frya, combined with Ut'ulls' godlike defensive Exceed skill. This makes Tawil 6 a considerably slow deck to be sure, but once the deck does reach level 6, it's basically the ultimate wall. Ut'ulls can field wipe your opponent easily with Helliboros and the likes, and if you don't manage to, Tawil 5's skill can block off the damage. Umr=Frya's skill gives you a lot of trash and a lot of salvaging, while Tawil=Frya gives you trashing for the offense you deserve. Only having 2 ARTS slot doesn't even matter on the long run, considering that when you grow till 6, you have an extremely reliable source of defense. Not a lot of things can deal with this, and even Piruluk is going to have a hard time against this.

Noteworthy things to say about Tawil 6 would be that unlike the traditional Tawil, it doesn't have as much 1-ofs in the decks, and runs a lot more Blacks. Can't be bothered right now to get into more detail to be honest.

Tawil 6 is, overall, a very slow deck, but worth getting into since she's extremely dominant during late game.

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