Tawil=Normal
I cry |
In the first place, a 14k base is really hard to target for removals in the recent metagame, so Munkarun's basically the epitomy of a defensive SIGNI. That being said, Munkarun is not Tawil's only source of defense, as it should be. There's Shub-Niggura to fuck up with things that rely heavily on SIGNI skills, and there's Tawil 6 to fuck with Yuzuki and the likes, which is extremely niche. Overall, Tawil can practically be immortal, provided you never run out of resources somehow, and can serve to really annoy your opponent.
So Tawil's defense is all set, but how does her offense look? While Tawil isn't a full out offensive deck like Yuzuki and the likes are, she has her minimum amount of offense. Prolonged Life's trashing ability is extremely potent, letting her get in a reliable one damage per turn. This is a really good thing for a passive deck like Tawil, since this helps her differentiate herself with Anne, who is pure defense and no offense, which is the main reason on why Anne is bad. Aside from that though, you have Tobiel, who is an amazing card. Tobiel is literally Athena made a hundredfold better. With Tobiel out on the field, you can open 2 lanes per turn, instead of just, or even field wipe when the situation calls for it. She also works extremely well with Shub-Niggura, which gives her another point. As a downside, she's a 10k, which can be a problem for a defensive deck like Tawil that would want walls, but Tobiel easily makes up for that with one of the best offense engines in the deck.
Other than the level 4 and Tobiel, who would be your main source for offense most of the game, there are things like Soap Sudden and Aphrodite, but you won't use them as much as the former two.
As a general summary, Tawil is an extremely good deck that has extremely good defense, but doesn't fall back in offense at all, and is definitely worth playing.
With that out of the way, let's discuss the individual pieces.
Tawil, due to the nature of her level 4's skill, likes running as many Angel SIGNIs with different names as possible. This leads to Tawil becoming a techfest deck, with a lot of 1-ofs all over the place. Hell, most of the time, these guys only run 4 Munkaruns, 4 Haniels, 2-4 Nakiruns then make everything else either a 1-of or 2-ofs. The few other things that the deck runs more than 1's are generally consisted of things such as Sahohime, Aglaea, Shub-Niggura, Michael, †Michael†, †Valkyrie†, †Archold† and at times even †Arcgain†, mainly.
Yes, Tawil nowadays are mixing in Black Angels, like I prior predicted in the deleted Tawil post, so that's another thing to note.
Tawil=The Six, the Mix
Tawil 6 is a preety... unique deck. As the name itself implies, it's a deck that grows all the way to level 6, except, there's a catch. There is no level 6 in the game
Noteworthy things to say about Tawil 6 would be that unlike the traditional Tawil, it doesn't have as much 1-ofs in the decks, and runs a lot more Blacks. Can't be bothered right now to get into more detail to be honest.
Tawil 6 is, overall, a very slow deck, but worth getting into since she's extremely dominant during late game.
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