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Showing posts with label green. Show all posts
Showing posts with label green. Show all posts

Wednesday, 10 August 2016

Guide to a Deck: Anne

I play the melody of horror
into my opponent's ears
Anne is probably one of the most defensive decks in the game. Actually, I'd even call her the most defensive deck in the game. It's to the point that it's almost impossible to win against Anne if you aren't running ARTS/Spells that can get rid of SIGNIs that have more than 12k power to get past Contempora and Suiboku combined, do enough offense to make sure that your opponent's Anne 5 runs out of Exceed fodder, and in general, crushing your opponent's Life Cloth enough to the point you can kill them... a.k.a. never. There are ways to play around these, but they sure aren't easy and are conditional, compared to just how easily Anne is able to set up her perfect field.

Anne isn't all plusses though, in fact she has one big flaw. It's that she's way too defensive for her own good, which helps her not die, but due to that utter lack of offense, she won't be able to kill her opponent easily either. This makes Anne restricted to being a stallout deck, which is not a particularly good thing for any deck. Being defensive is one thing, being only defensive is another. Now, this became a lot better for Anne when she got her WX14 support and got Mouth, Laborious Work and Thinker to adress the problem, which is a good thing, but Mouth, while good, isn't getting that returning off too easily, and using Laborious Work, with that 3 ener cost, isn't going to be spammable, despite the fact that Anne can gain quite a lot of ener. Thinker is fantastic, but you can only use so many of her and get only so much into the trash. Destruction Spirit is a good card in this regard, but it's extremely conditional.

Overall, Anne is a very defensive deck which makes her hard to kill, but isn't offensive enough to do much damage, putting her in the same standing as her opponent. She does just... automatically win against certain decks without giving them a chance at victory all all though, namely Hanare and Umr.

Wednesday, 20 July 2016

Guide to a Deck: Midoriko

Midoriko is a good deck. And when I say that, I mean really good. Midoriko has access to extremely powerful offense in the form of Souryuu, and a lot of utility. Not only that, she also has Retribution, which is one of the best finishers WIXOSS has ever seen. This is a major point. Having a reliable finisher to walk back on makes a deck extremely crucial. Plus, Midoriko can gain a lot of ener, enough to consistently use Retribution at least once per game. On top of that, Midoriko also has great consistency in getting her cards out, using Common Destiny and her level 4 to fetch whatever she needs from the deck.

Combining all of these, Midoriko manages to be an effective offensive-utility deck, and by constantly pressuring her opponent of Retribution, manages to be able to hold the tempo most of the game.


Monday, 11 July 2016

Guide to a Deck: Yuzuki

Yuzuki is a powerful deck. She has an above average midgame, having access to Double Crush from very early on. On top of that, she has one of the most ideal ener charging engine in the entire game, which is a major thing. Having access to ener gives a deck much, much freeway in how they do things. Combining that with Yuzuki's offence can make a powerfu combination.

However, with the loss of Yuzuki's greatest weapon, Surrounded by Fire, Yuzuki started declining from the metagame slowly over the times, and isn't as high up in the game as she used to be back then. Regardless, with ener flexibilities and offense, as well as being incest girl, Yuzuki is still a very solid deck in the metagame.