... I lied. Starting from scratch would be too much of a work. My plan for now is to just revise the blogs I've previously written, since, for the most part, the only thing that changed is their validity and some of my old opinions. Most of these decks didn't go through a major change or anything like that.
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Showing posts with label 2016. Show all posts
Showing posts with label 2016. Show all posts
Sunday, 9 October 2016
Set Updates: WX14
... I lied. Starting from scratch would be too much of a work. My plan for now is to just revise the blogs I've previously written, since, for the most part, the only thing that changed is their validity and some of my old opinions. Most of these decks didn't go through a major change or anything like that.
Sunday, 4 September 2016
Update Post: Excuses on my inactivity
Alrighty.
I haven't written a post in a little more than a week, which I apologize about. There are reasons for this though.
I haven't written a post in a little more than a week, which I apologize about. There are reasons for this though.
Labels:
2016,
Miscellaneous
Friday, 29 July 2016
Discord Channel
As some of you may have noticed already, along with the blog changing layouts to accomodate this change, I recently put up a discord server for the blog quite recently. Was it... a day or two ago? Anyways, now we have a chat that we can use to talk to each other to!
... Except that I'm the only one in the chat right now... along with a bot or six
Which is why I decided to add in something into the discord chat.
Thursday, 28 July 2016
A Beginner's Guide: Level Ratio Management
There is a problem most players carry when they first start the game; which is "how many level 1s should I run? What about 4s?" and so on, which is a major aspect of deck building. Vanguard had riding, which makes you require a specific ratio (or something close to it) of 17:13:12:8, and Buddyfight had the size 3 rule. However, WIXOSS only has limits, which makes it tricky to figure out how many of certain stuff you want to learn. That's why I'm here though.
Labels:
2016,
Gameplay tips,
Guide
Wednesday, 6 July 2016
A Beginner's Guide: Ener Management
P.S: I don't plan on teaching how to play the game from scratch. For that, you can check either this or this article.
Ener Charging is a term nonexistant in any other card game I've ever seen. Ener is something like Gauge in Buddyfight. Each turn, you choose a turn from your hand and can "Charge" it into the ener, which you will later use on skills, ARTS, and most importantly, Growing. The major difference with Ener and Gauge is the fact that the damage you take and the destroyed monsters into Ener.
Introduction
Ever found yourself trying out WIXOSS then quitting because you had no idea how to become better? I can relate to that.
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