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Showing posts with label 2016. Show all posts
Showing posts with label 2016. Show all posts

Sunday, 9 October 2016

Set Updates: WX14

WX14 has been out for quite a while now. And the impacts it did to the metagame was great, as expected. This made a lot of my old data to become invalid. And since I'm a good person that don't want my readers to trust outdated information, I've decided to go on major work and rewrite all of my previous blogs from scratch!

... I lied. Starting from scratch would be too much of a work. My plan for now is to just revise the blogs I've previously written, since, for the most part, the only thing that changed is their validity and some of my old opinions. Most of these decks didn't go through a major change or anything like that.

Sunday, 4 September 2016

Update Post: Excuses on my inactivity

Alrighty.

I haven't written a post in a little more than a week, which I apologize about. There are reasons for this though.

Friday, 29 July 2016

Discord Channel


As some of you may have noticed already, along with the blog changing layouts to accomodate this change, I recently put up a discord server for the blog quite recently. Was it... a day or two ago? Anyways, now we have a chat that we can use to talk to each other to!

... Except that I'm the only one in the chat right now... along with a bot or six

Which is why I decided to add in something into the discord chat.

Thursday, 28 July 2016

A Beginner's Guide: Level Ratio Management

There is a problem most players carry when they first start the game; which is "how many level 1s should I run? What about 4s?" and so on, which is a major aspect of deck building. Vanguard had riding, which makes you require a specific ratio (or something close to it) of 17:13:12:8, and Buddyfight had the size 3 rule. However, WIXOSS only has limits, which makes it tricky to figure out how many of certain stuff you want to learn. That's why I'm here though.



Wednesday, 6 July 2016

A Beginner's Guide: Ener Management

P.S: I don't plan on teaching how to play the game from scratch. For that, you can check either this or this article.

Ener Charging is a term nonexistant in any other card game I've ever seen. Ener is something like Gauge in Buddyfight. Each turn, you choose a turn from your hand and can "Charge" it into the ener, which you will later use on skills, ARTS, and most importantly, Growing. The major difference with Ener and Gauge is the fact that the damage you take and the destroyed monsters into Ener.


Introduction

Ever found yourself trying out WIXOSS then quitting because you had no idea how to become better? I can relate to that.